﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TinyEngine.Core.Components;
using TinyEngine.Core.Entities;
using TinyEngine.Core;

namespace PlatformerGame.Components
{
    public class PlatformerEntityPhysicsComponent : TinyComponentBase, ICopyable
    {
        public PlatformerEntityPhysicsComponent(IEntity owner) : base(owner)
        {

        }

        public override void Update(float elapsed)
        {

        }

        public override void Register()
        {
            var physics = Owner.SceneOwner.GetComponent<PlatformerPhysicsComponent>();
            if (physics == null)
                return;

            
        }

        public void CopyTo(object item)
        {

        }

    }
}
